JSMpeg.Demuxer.TS = (function(){ "use strict"; var TS = function(options) { this.bits = null; this.leftoverBytes = null; this.guessVideoFrameEnd = true; this.pidsToStreamIds = {}; this.pesPacketInfo = {}; this.startTime = 0; this.currentTime = 0; }; TS.prototype.connect = function(streamId, destination) { this.pesPacketInfo[streamId] = { destination: destination, currentLength: 0, totalLength: 0, pts: 0, buffers: [] }; }; TS.prototype.write = function(buffer) { if (this.leftoverBytes) { var totalLength = buffer.byteLength + this.leftoverBytes.byteLength; this.bits = new JSMpeg.BitBuffer(totalLength); this.bits.write([this.leftoverBytes, buffer]); } else { this.bits = new JSMpeg.BitBuffer(buffer); } while (this.bits.has(188 << 3) && this.parsePacket()) {} var leftoverCount = this.bits.byteLength - (this.bits.index >> 3); this.leftoverBytes = leftoverCount > 0 ? this.bits.bytes.subarray(this.bits.index >> 3) : null; }; TS.prototype.parsePacket = function() { // Check if we're in sync with packet boundaries; attempt to resync if not. if (this.bits.read(8) !== 0x47) { if (!this.resync()) { // Couldn't resync; maybe next time... return false; } } var end = (this.bits.index >> 3) + 187; var transportError = this.bits.read(1), payloadStart = this.bits.read(1), transportPriority = this.bits.read(1), pid = this.bits.read(13), transportScrambling = this.bits.read(2), adaptationField = this.bits.read(2), continuityCounter = this.bits.read(4); // If this is the start of a new payload; signal the end of the previous // frame, if we didn't do so already. var streamId = this.pidsToStreamIds[pid]; if (payloadStart && streamId) { var pi = this.pesPacketInfo[streamId]; if (pi && pi.currentLength) { this.packetComplete(pi); } } // Extract current payload if (adaptationField & 0x1) { if ((adaptationField & 0x2)) { var adaptationFieldLength = this.bits.read(8); this.bits.skip(adaptationFieldLength << 3); } if (payloadStart && this.bits.nextBytesAreStartCode()) { this.bits.skip(24); streamId = this.bits.read(8); this.pidsToStreamIds[pid] = streamId; var packetLength = this.bits.read(16) this.bits.skip(8); var ptsDtsFlag = this.bits.read(2); this.bits.skip(6); var headerLength = this.bits.read(8); var payloadBeginIndex = this.bits.index + (headerLength << 3); var pi = this.pesPacketInfo[streamId]; if (pi) { var pts = 0; if (ptsDtsFlag & 0x2) { // The Presentation Timestamp is encoded as 33(!) bit // integer, but has a "marker bit" inserted at weird places // in between, making the whole thing 5 bytes in size. // You can't make this shit up... this.bits.skip(4); var p32_30 = this.bits.read(3); this.bits.skip(1); var p29_15 = this.bits.read(15); this.bits.skip(1); var p14_0 = this.bits.read(15); this.bits.skip(1); // Can't use bit shifts here; we need 33 bits of precision, // so we're using JavaScript's double number type. Also // divide by the 90khz clock to get the pts in seconds. pts = (p32_30 * 1073741824 + p29_15 * 32768 + p14_0)/90000; this.currentTime = pts; if (this.startTime === -1) { this.startTime = pts; } } var payloadLength = packetLength ? packetLength - headerLength - 3 : 0; this.packetStart(pi, pts, payloadLength); } // Skip the rest of the header without parsing it this.bits.index = payloadBeginIndex; } if (streamId) { // Attempt to detect if the PES packet is complete. For Audio (and // other) packets, we received a total packet length with the PES // header, so we can check the current length. // For Video packets, we have to guess the end by detecting if this // TS packet was padded - there's no good reason to pad a TS packet // in between, but it might just fit exactly. If this fails, we can // only wait for the next PES header for that stream. var pi = this.pesPacketInfo[streamId]; if (pi) { var start = this.bits.index >> 3; var complete = this.packetAddData(pi, start, end); var hasPadding = !payloadStart && (adaptationField & 0x2); if (complete || (this.guessVideoFrameEnd && hasPadding)) { this.packetComplete(pi); } } } } this.bits.index = end << 3; return true; }; TS.prototype.resync = function() { // Check if we have enough data to attempt a resync. We need 5 full packets. if (!this.bits.has((188 * 6) << 3)) { return false; } var byteIndex = this.bits.index >> 3; // Look for the first sync token in the first 187 bytes for (var i = 0; i < 187; i++) { if (this.bits.bytes[byteIndex + i] === 0x47) { // Look for 4 more sync tokens, each 188 bytes appart var foundSync = true; for (var j = 1; j < 5; j++) { if (this.bits.bytes[byteIndex + i + 188 * j] !== 0x47) { foundSync = false; break; } } if (foundSync) { this.bits.index = (byteIndex + i + 1) << 3; return true; } } } // In theory, we shouldn't arrive here. If we do, we had enough data but // still didn't find sync - this can only happen if we were fed garbage // data. Check your source! console.warn('JSMpeg: Possible garbage data. Skipping.'); this.bits.skip(187 << 3); return false; }; TS.prototype.packetStart = function(pi, pts, payloadLength) { pi.totalLength = payloadLength; pi.currentLength = 0; pi.pts = pts; }; TS.prototype.packetAddData = function(pi, start, end) { pi.buffers.push(this.bits.bytes.subarray(start, end)); pi.currentLength += end - start; var complete = (pi.totalLength !== 0 && pi.currentLength >= pi.totalLength); return complete; }; TS.prototype.packetComplete = function(pi) { pi.destination.write(pi.pts, pi.buffers); pi.totalLength = 0; pi.currentLength = 0; pi.buffers = []; }; TS.STREAM = { PACK_HEADER: 0xBA, SYSTEM_HEADER: 0xBB, PROGRAM_MAP: 0xBC, PRIVATE_1: 0xBD, PADDING: 0xBE, PRIVATE_2: 0xBF, AUDIO_1: 0xC0, VIDEO_1: 0xE0, DIRECTORY: 0xFF }; return TS; })();